SECAgentCharacterExPtr::PromptAt
Moves the character beside the window and gestures at and speaks out strText.
Defined in: ot_agent.cpp
Syntax
void PromptAt(CWnd* pWnd, const CString& strText, UINT nType = NonCritical, long* lActID = NULL);
void PromptAt(HWND hWnd, const CString& strText, UINT nType = NonCritical, long* lActID = NULL);
virtual void PromptAt(HWND hWnd, BSTR bstrText, UINT nType = NonCritical, long* lActID = NULL);
Return Value
void
Parameters
pWnd
The window at which the character should prompt at.
hWnd
The window at which the character should prompt at.
strText
The text for the character to speak out.
bstrText
The text for the character to speak out.
nType
Can be either Critical or NonCritical.
lActID
If not Null, returns an ID for this Act.
Comments
This call will generate a SECAgentPromptAtWndAct Act, add it to the Act list and execute it subsequently. NonCritical*/, long* lActID /*= NULL*/)