MvcController Class
class MvcController: public SECWndPlugIn, public IMvcMsgHandler
The controller interprets mouse and keyboard input, updating the information in the model as needed to reflect that input. The changes in the model are then displayed in the viewport.A controller is a message handler that can plug into a window and listen to the events it receives. In response to those events, such as a mouse down or keypress, the controller calls the appropriate functions in the model and or viewport it controls.
Defined in: MvcController.h
Class Members
MvcController()
SAD! Retrieve a pointer to an interface supported by this object.
virtual BOOL Create(CWnd* pWnd, MvcVisualComponent* pComp)
Create the controller on the specified visual component
virtual BOOL PlugInTo(CWnd* pWnd, MvcVisualComponent* pVp)
Plugs the controller into the specified window and visual component
CWnd* m_pWnd
Pointer to the window that this controller is plugged into
static MvcController* m_psActiveCtlr
The single active controller. Only one controller can be active at a time.
inline CWnd* GetWnd() const
Get a pointer to the window that this controller is plugged into
inline MvcVisualComponent* GetComponent() const
Retrieve the visual part the agent acts upon
virtual void SetComponent(MvcVisualComponent* pVp)
Retrieve the visual part the agent acts upon
virtual BOOL OnWndMsg(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pResult)
A windows message is being delegated to this component for handling
virtual BOOL OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo)
The command message is being delegated to this component for handling
static MvcController* GetActiveController()
Retrieve the single active controller in the system
static void SetActiveController(MvcController* pWndCtlr)
Set the active controller throughout the system