Objective Grid and multiple threads
You must not access grid operations from different threads at the same time. The grid maintains some internal attributes that are set while specific operations are performed. For example when drawing the grid all the drawing information is cached in the grid. If you call a grid operation from a second thread while at the same time the grid does some other operation (for example redrawing the grid or computing floating cells) the second operation could override cached attributes of the first operation.
Therefore if you want to use a grid from different threads you have to make sure that you never call grid operations from different threads at the same time. Use synchronization objects to avoid such a scenario.
Here is an answer from I posted recently in the newsgroup regarding this topic when I was asked how to fill the grid with data from multiple threads in background. You see there is still lots of room for discussion.
Question: I have an application in which the processing of determining the cell values can take a while. I would like to have a worker thread fill in the values, leaving the main user-interface thread to handle painting and to remain esponsive.
Answer: You must not perform grid operations from different threads at the same time. The grid maintains some internal attributes that are set while specific operations are performed. For example when drawing the grid all the drawing information is cached in the grid. If you call a grid operation from a second thread while at the same time the grid does some other operation (for example redrawing the grid or computing floating cells) the second operation could override cached attributes of the first operation.
Therefore if you want call grid operations from different threads you have to make sure that you never call grid operations from different threads at the same time. Use synchronization objects to avoid such a scenario.
Regarding filling the grid I recommend that you call StoreStyleRowCol directly. StoreStyleRowCol has the advantage that it will not force any drawing or other operations in the grid. When you call StoreStyleRowCol you might store info in a list which cells need to be redrawn or simply a flag that the whole grid should be eventually redrawn.
Of course, you also have to make sure that StoreStyleRowCol is not called from different threads the same time and you have to use synchronization.
Once you have some processor time left you check that flag (or the list) protect the grid by using synchronization (so that any other grid operations are blocked and also other calls to StoreStyleRowCol) and redraw the grid.
Whenever you call grid operations you have to check if it is allowed to call the grid and use synchronization.
In short:
Use synchronization to avoid multiple calls to StoreStylRowCol at the same time and also make sure that StoreStylRowCol is not called while the grid is drawing (here you can simply check m_bNestedDraw == 0 or again use another synchronization object).
I have to admit I am not a multi-threading expert and these are just my own ideas how I think it should work. Let me know if you have problems or if my statements help you.