Stingray Studio : Objective Edit User’s Guide : Chapter 4 Integrating Objective Edit into Your MFC Projects
Chapter 4 Integrating Objective Edit into Your MFC Projects
Overview of Objective Edit Integration
You can integrate Objective Edit into any project by following these steps:
1. Include Objective Edit in your project. For details see, “Include Objective Edit in Your Project.”
2. Include Objective Edit resources. For details see, “Include Objective Edit Resources.”
3. Add the Objective Edit classes to your project. For details see, “Add the Appropriate Objective Edit Classes to Your Project.”
4. Add initialization code and the appropriate resources. For details see, “Add Initialization Code.”
5. Call Objective Edit functions as needed. For details see, “Call Objective Edit Functions as Needed.”
6. Customize Objective Edit to your needs. For details see, “Customize Objective Edit to Your Needs.”
The amount of time required for each step depends on your needs. For basic support as shown in the Objective Edit samples, the integration takes well under an hour in most cases. We will look at each of these steps in detail in the following sections.
In addition to the explanations provided in this chapter, the Objective Edit tutorial in Chapter 7 illustrates how to apply these steps in a real-world example. Also, several samples are provided in the Objective Edit samples subdirectory for your reference.