A port defines a location on a symbol at which other symbols can be connected. A port always belongs to exactly one symbol, and can be visible or invisible. Typically, a symbol component has at least one port defined in its center. Normally, this port is invisible. It enables you to make a connection even if you have not defined another port on the symbol. Ports can be used to create connections between any two symbols. They are most frequently used to connect a link component with two symbols.
The CODPortComponent class encapsulates all the functionality of a port. A port object is the child of a symbol object. The symbol component is the owner of the port. A port has a location associated with it, which is relative to the symbol that owns it. If the application knows the owner and location of a port, it can detect where the ports are during a link operation so that a connection can be made. The link is kept intact even if the symbol is moved.
Note that the CODPortComponent object has no visual representation. It is a logical component used for linking. You can define connection points anywhere on your symbol without changing its appearance. If you want to create a visible port, you can derive from this class and override the OnDraw() method.
The circle port is a derivative of CODPortComponent that does have a visual representation. This port appears as a circle with a cross through it. Although a port retains its proper location on a symbol, it does not move when you rotate or scale a component. It is meant to identify a single point on a symbol.
The circle port is the port component used in Symbol Designer to define connection points on your symbols. If you would like to use a different port, you can add one to the symbol programmatically.
Copyright © Rogue Wave Software, Inc. All Rights Reserved.
The Rogue Wave name and logo, and Stingray, are registered trademarks of Rogue Wave Software. All other trademarks are the property of their respective owners.
Provide feedback to Rogue Wave about its documentation.