Algorithm
Converts a heap into a sorted collection.
#include <algorithm>
template <class RandomAccessIterator> void sort_heap(RandomAccessIterator first, RandomAccessIterator last); template <class RandomAccessIterator, class Compare> void sort_heap(RandomAccessIterator first, RandomAccessIterator last, Compare comp);
A heap is a particular organization of elements in a range between two random access iterators [a, b). Its two key properties are:
*a is the largest element in the range.
*a may be removed by pop_heap(), or a new element added by push_heap(), in O(logN) time.
These properties make heaps useful as priority queues.
The sort_heap algorithm converts a heap into a sorted collection over the range [first, last) using either the default operator (<) or the comparison function supplied with the algorithm. Note that sort_heap is not stable, i.e., the elements may not be in the same relative order after sort_heap is applied.
sort_heap performs at most NlogN comparisons where N is equal to last - first.
// // heap_ops.cpp // #include <algorithm> #include <vector> #include <iostream.h> int main(void) { int d1[4] = {1,2,3,4}; int d2[4] = {1,3,2,4}; // Set up two vectors vector<int> v1(d1,d1 + 4), v2(d2,d2 + 4); // Make heaps make_heap(v1.begin(),v1.end()); make_heap(v2.begin(),v2.end(),less<int>()); // v1 = (4,x,y,z) and v2 = (4,x,y,z) // Note that x, y and z represent the remaining // values in the container (other than 4). // The definition of the heap and heap operations // does not require any particular ordering // of these values. // Copy both vectors to cout ostream_iterator<int> out(cout," "); copy(v1.begin(),v1.end(),out); cout << endl; copy(v2.begin(),v2.end(),out); cout << endl; // Now let's pop pop_heap(v1.begin(),v1.end()); pop_heap(v2.begin(),v2.end(),less<int>()); // v1 = (3,x,y,4) and v2 = (3,x,y,4) // Copy both vectors to cout copy(v1.begin(),v1.end(),out); cout << endl; copy(v2.begin(),v2.end(),out); cout << endl; // And push push_heap(v1.begin(),v1.end()); push_heap(v2.begin(),v2.end(),less<int>()); // v1 = (4,x,y,z) and v2 = (4,x,y,z) // Copy both vectors to cout copy(v1.begin(),v1.end(),out); cout << endl; copy(v2.begin(),v2.end(),out); cout << endl; // Now sort those heaps sort_heap(v1.begin(),v1.end()); sort_heap(v2.begin(),v2.end(),less<int>()); // v1 = v2 = (1,2,3,4) // Copy both vectors to cout copy(v1.begin(),v1.end(),out); cout << endl; copy(v2.begin(),v2.end(),out); cout << endl; return 0; } Output : 4 2 3 1 4 3 2 1 3 2 1 4 3 1 2 4 4 3 1 2 4 3 2 1 1 2 3 4 1 2 3 4
If your compiler does not support default template parameters, then you need to always supply the Allocator template argument. For instance, you will need to write :
vector<int, allocator>
instead of :
vector<int>
make_heap, pop_heap, push_heap