View 3D model skeleton (rigging)

If a 3D model includes a skeleton (also known as rigging), you can view it in P4 DAM. P4 DAM only supports rendering of .fbx, .glb, and .gltf 3D models.

The bones of a skeleton are graduated between green and blue to help you visualize how the bones influence vertex weights within the skeleton. The color gradient helps artists debug skeleton structures and verify that the hierarchy is correctly implemented. This is particularly useful when debugging animations.

You can save any changes you make to your Viewer settings for the asset version you are viewing. Saved Viewer settings apply to that specific version of the asset and are shared with all users who view that version. To learn more, see Save and reset 3D Viewer settings.
  • Green: Represents the root or base of the bone, where the strongest influence or weight is applied.

  • Blue: Represents the tip or end of the bone, where the influence diminishes.

P4 DAM can also render DRACO and KTX2 texture compressed .glb files when configured to do so. To learn more, see Configure render of DRACO and KTX2 texture compressed .glb files.
  1. Click Viewer settings in the animation playback toolbar.

    The Viewer settings dialog opens.

    The Viewer settings dialog can be repositioned anywhere on the page or you can add it to the panes on either side of the asset.
  2. Under Rigging, select Skeleton on or off.

  3. To reset the skeleton to its default setting, click Reset. This also resets the other controls in the dialog.