Error::Set( enum ErrorSeverity, const char * )
Add an error message to an Error.
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Virtual? |
No |
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Notes
An Error can hold multiple error messages; Set() adds the error message to
the Error, rather than replacing the Error’s
previous contents.
An ErrorSeverity is an int from 0-4 as
described in the documentation on GetSeverity().
Example
The following example adds a fatal error to an Error
object.
Error e; e.Set( E_FATAL, "Fatal error!");






