
Memory Management
A simple, smart pointer class.
#include <memory>
template <class X> class auto_ptr;
The template class auto_ptr holds onto a pointer obtained via new and deletes that object when the auto_ptr object itself is destroyed (such as when leaving block scope). auto_ptr can be used to make calls to operator new exception-safe. The auto_ptr class provides semantics of strict ownership: an object may be safely pointed to by only one auto_ptr, so copying an auto_ptr copies the pointer and transfers ownership to the destination.
template <class X> class auto_ptr {
public:
// constructor/copy/destroy
explicit auto_ptr (X* = 0);
auto_ptr (const auto_ptr<X>&);
void operator= (const auto_ptr<X>&);
~auto_ptr ();
// members
X& operator* () const;
X* operator-> () const;
X* get () const;
X* release ();
void reset (X* = 0);
};
explicit auto_ptr (X* p = 0);
Constructs an object of class auto_ptr<X>, initializing the held pointer to p. Requires that p points to an object of class X or a class derived from X for which delete p is defined and accessible, or that p is a null pointer.
auto_ptr (const auto_ptr<X>& a);
Copy constructor. Constructs an object of class auto_ptr<X>, and copies the argument a to *this. *this becomes the new owner of the underlying pointer.
~auto_ptr ();
Deletes the underlying pointer.
void operator= (const auto_ptr<X>& a);
Assignment operator. Copies the argument a to *this. *this becomes the new owner of the underlying pointer. If *this already owned a pointer, then that pointer is deleted first.
X& operator* () const;
Returns a reference to the object to which the underlying pointer points.
X* operator-> () const;
Returns the underlying pointer.
X* get () const;
Returns the underlying pointer.
X* release();
Releases ownership of the underlying pointer. Returns that pointer.
void reset (X* p = 0);
Requires that p points to an object of class X or a class derived from X for which delete p is defined and accessible, or p is a null pointer. Deletes the current underlying pointer, then resets it to p.
//
// auto_ptr.cpp
//
#include <iostream.h>
#include <memory>
//
// A simple structure.
//
struct X
{
X (int i = 0) : m_i(i) { }
int get() const { return m_i; }
int m_i;
};
int main ()
{
//
// b will hold a pointer to an X.
//
auto_ptr<X> b(new X(12345));
//
// a will now be the owner of the underlying pointer.
//
auto_ptr<X> a = b;
//
// Output the value contained by the underlying pointer.
//
cout << a->get() << endl;
//
// The pointer will be deleted when a is destroyed on
// leaving scope.
//
return 0;
}
Output :
12345